Change
Reduced extractor death and Spikes tracer effect intensity.
Distress beacon sound has no longer a distance restriction.
Feature
Added capturing of dump information from the TechSupport.exe tool if NS2.exe is running.
Clicking an already selected hot group will cause the view to jump to the units position.
Fix
Fixed “runtime error” that occurred sometimes on map change.
Fixed bug where AI units could push each other off of pathable ground.
Fixed a bug where the microphone is muted until you enter sound options menu.
Reload sounds stop playing when a player drops a weapon or dies.
Fixed medpacks being created under tech points.
Fixed Commander double clicks preventing single click actions from being performed.
Fixed bug where vortexed Marines / Exos take damage inside Gorge tunnels.
Fixed bug where distress beacon could teleport Marines back to an already destroyed Command Station.
Commanders are no longer able to see projectiles from units which are not sighted.
Fixed bug where vortexed Exosuit can smash eggs.
Fixed bug where Commanders select/deselect units unintentionally the moment they perform an action (cast enzyme, drop medpack)
Fixed rookie status drawn in red in the scoreboard.
Fixed bug where you could switch weapons during building.
The camera will no longer jitter while waiting to spawn at an Infantry Portal due to players running over the IP.
Fixed bug where dead players could trigger taunt voice over.
Fixed resource towers / command structures being slightly offset on the minimap.
Balance
Increased Infantry Portal cost to 20 (up from 15)
Reduced nano shield duration to 3 seconds (down from 8)
Increased nano shield effectiveness to 75% (up from 50%)
Increased arms lab upgrade costs to 20/30/40 (was 15/25/35)
Reduced gorge tunnel research cost to 10 (was 30)
Reduced gorge tunnel cost to 5 (was 10)
Increased gorge tunnel armor by 100
Improvement
Added “fps” console command to toggle displaying the framerate on the top left of the screen.
Improved precision of marquee and Ctrl-Click selection.
Improved med/ammo pack drop precision.
Its now easier to give attack / defend orders on moving targets.
Changed the default player limit on the server if no parameter is specified to 16.
Steam Ids are now also displayed in the traditional format in the Server console (STEAM_0:1:XXXXXXX)
Changed the scoreboard font to match the other in-game fonts.
Added numbers in front of player names on scoreboard to facilitate communication.
Its now easier to hit with parasite (thanks Matso!)
News.Game.World
The games on Steam have multiplied. With G.Thong-ek Wongponom.
วันเสาร์ที่ 6 เมษายน พ.ศ. 2556
วันพุธที่ 23 มกราคม พ.ศ. 2556
Source Filmmaker 0.9.6.1 Released
Product Update - Valve
Source Filmmaker version 0.9.6.1 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:
Animationset Editor:
Timeline:
Graph Editor:
Motion Editor:
Viewport:
Element Viewer:
Script Editor:
Misc:
Animationset Editor:
- added reordering selected animationsets in the animationset editor via drag and drop
- added show scene hierarchy option to animationset editor, along with scene management functionality (grouping, reordering, reparenting)
- added model/particle/camera/light icons to the animationset editor
- added visible and selectable columns to animationset editor control tree
- fixed body group menu in animationset editor to set body groups correctly (and by name!)
- added Instance Particle System and Edit Particle System menu items to animationset editor's context menu
- fixed multi-second hang when selecting animationsets with lots of controls
- fixed control changes (deleting animationsets, for example) to update selection (and control sliders)
- added copy/paste of animationsets with rigs and locks (although locks are removed in the process)
Timeline:
- off-frame film clip detection now more strict
- film clip operations should now force all modified film clips to be on frame boundaries
- fixed UI elements from appearing to expand/contract while playing (especially noticeable with bookmarks)
- extract phonemes now only extracts from selected sound clips, rather than all sound clips with waveform shown
Graph Editor:
- locking transform controls now properly updates curves in graph editor
- improved speed of creating keys
- undo now preserves tangent types
Motion Editor:
- paste samples now matches controls between different models if no model matches were found
- paste samples now matches based only on control type if only one control is selected
Viewport:
- fixed translation in motion editor when control's orientation (only) is locked to another control
- camera manipulation now switches to the work camera if there’s no shot camera, instead of showing a warning dialog
Element Viewer:
- fixed intermittent problem where tree items would be replaced with other unrelated tree items
- fixed element viewer's Export Particle System Definition to put all child definitions in pcf file's definitions list
Script Editor:
- script editor UI improvements
- fixed script interface to return time selection in correct time frame
Misc:
- added hint to nvidia driver to use dedicated graphics card in an optimus configuration
- rewrote look and feel of UI by removing Qt stylesheets in favor of faster and more robust QStyle
- fixed sound picker to list mp3s
- fixed a variety of crashes
- added plugins for Maya 2013 and removed plugins for Maya 2011
Fallen Enchantress Update Released
Stardock Entertainment is pleased to present the v1.20 update for its turn-based fantasy strategy game, Fallen Enchantress today. This latest update contains a number of balance changes, bug fixes, crash fixes, AI improvements and more.
Balance
Reduced Wealthy from +800 Gildar to +500 Gildar
Ancient Temples are more common and they give +1 Research per turn instead of +1 Mana
Pastures gives +3% hit points to all your units instead of increasing the grains of the attached city
Increased the default players on small, medium and large maps slightly
Increased the labor costs of bows and ranged staves
Fruit Groves, Twilight Bees, Wild Game and Whild Grain are now more common
Increased the amount of resources spawned
Monsters still raze city but it no longer salts the land
Twilight Honey now provides a faction wide -2% to unrest
Gold deposits are more common but produce less gildar
Grain provies 25 food instead of 20 by default
Modified rarity of different world resources and their availability to have more variety
Goodie huts are slightly more common
Shards are slightly rarer
Default turn limit reduced to 800 (from 1000)
Blizzard can be cast in an area will hit your units (and it will damage them)
Pioneers cost 30 population when trained
Fixes
Fixed a bug where the hit point bar wouldn't update when the crushing blow ability was used
Fixed bug where AI units would sometimes get stuck (like watching while their city was taken over or not going out to get goodie huts or going after an easy kill unit)
Fixed bug where AI knowledge trading didn't always reduce tradeable knowledge
Fixed an issue keeping the Growth potion from increasing blunt damage
Fixed an issue where the Paragon spell could be cast indefinitly
Fixed an issue where units will now exit cities in the best way to reach their specified destination
Fixed crashes
AI
AI more intelligent about when and what it builds in its cities
AI evaluates whether it should be training archers/catapults/mounted units more effectively
Fixed but that caused AI to disproportionately choose the first level up perk (like Assassin)
AI more aggressive about getting to goodie huts
UI
Fixed glitch that caused the arrow cursor to show instead of the hour glass when the player dragged the map between turns
Reduced ground cover on terrain with the exception of deserts
Added an icon to all the Refined techs to indicate that they can be researched multiple times
Fixed lots of typos
Resource tooltip no longer lists the tech requirement if the player already has the tech
Removed references to techs unlocking quests in the tech descriptions
Balance
Reduced Wealthy from +800 Gildar to +500 Gildar
Ancient Temples are more common and they give +1 Research per turn instead of +1 Mana
Pastures gives +3% hit points to all your units instead of increasing the grains of the attached city
Increased the default players on small, medium and large maps slightly
Increased the labor costs of bows and ranged staves
Fruit Groves, Twilight Bees, Wild Game and Whild Grain are now more common
Increased the amount of resources spawned
Monsters still raze city but it no longer salts the land
Twilight Honey now provides a faction wide -2% to unrest
Gold deposits are more common but produce less gildar
Grain provies 25 food instead of 20 by default
Modified rarity of different world resources and their availability to have more variety
Goodie huts are slightly more common
Shards are slightly rarer
Default turn limit reduced to 800 (from 1000)
Blizzard can be cast in an area will hit your units (and it will damage them)
Pioneers cost 30 population when trained
Fixes
Fixed a bug where the hit point bar wouldn't update when the crushing blow ability was used
Fixed bug where AI units would sometimes get stuck (like watching while their city was taken over or not going out to get goodie huts or going after an easy kill unit)
Fixed bug where AI knowledge trading didn't always reduce tradeable knowledge
Fixed an issue keeping the Growth potion from increasing blunt damage
Fixed an issue where the Paragon spell could be cast indefinitly
Fixed an issue where units will now exit cities in the best way to reach their specified destination
Fixed crashes
AI
AI more intelligent about when and what it builds in its cities
AI evaluates whether it should be training archers/catapults/mounted units more effectively
Fixed but that caused AI to disproportionately choose the first level up perk (like Assassin)
AI more aggressive about getting to goodie huts
UI
Fixed glitch that caused the arrow cursor to show instead of the hour glass when the player dragged the map between turns
Reduced ground cover on terrain with the exception of deserts
Added an icon to all the Refined techs to indicate that they can be researched multiple times
Fixed lots of typos
Resource tooltip no longer lists the tech requirement if the player already has the tech
Removed references to techs unlocking quests in the tech descriptions
Now Available – Borderlands 2 Madness, Supremacy, and Domination Skin and Head Sets
Product Release - Valve
New content is available for Borderlands 2 on Steam. Enhance your Vault-hunting experience with a fresh new style! There are 15 new heads and skins sets available.
New DLC Available - Max Payne 3: Deathmatch Made In Heaven Pack
Max Payne 3: Deathmatch Made In Heaven Pack, all new content for Max Payne 3 is Now Available on Steam
Download the Deathmatch Made in Heaven Pack for four new multiplayer modes, weapons, items, burst and new arcade mode. In Dead Men Walking co-op mode, fight waves of enemies as Max and Passos, earning Grit, which is used to unlock new areas of the map, weapons, weapon attachments and ammo. Play as the villainous Saci, Captain Baseball Bat Boy's nemesis, in Run and Stun mode; start with a stun gun and kill players to turn them to your side. Settle vendettas to score points in Marked Man, get kills as fast as you can for score multipliers in Time Attack, or play Checkpoint Challenge in Arcade mode.
Download the Deathmatch Made in Heaven Pack for four new multiplayer modes, weapons, items, burst and new arcade mode. In Dead Men Walking co-op mode, fight waves of enemies as Max and Passos, earning Grit, which is used to unlock new areas of the map, weapons, weapon attachments and ammo. Play as the villainous Saci, Captain Baseball Bat Boy's nemesis, in Run and Stun mode; start with a stun gun and kill players to turn them to your side. Settle vendettas to score points in Marked Man, get kills as fast as you can for score multipliers in Time Attack, or play Checkpoint Challenge in Arcade mode.
Now Available - The Strokes Songs for Rocksmith
Three new songs are Now Available for Rocksmith!
Play "Reptilia", "Last Nite", and "Juicebox" by The Strokes on any electric guitar or bass. Each song includes a new authentic tone accessible in AMP mode.
Play "Reptilia", "Last Nite", and "Juicebox" by The Strokes on any electric guitar or bass. Each song includes a new authentic tone accessible in AMP mode.
New DLC Available - The Sims 3 70's 80's and 90's
The Sims 3 70's 80's and 90's, all new content for The Sims™ 3 is Now Available on Steam
Give your Sims the hottest looks and coolest décor from yesteryear with The Sims 3 70's, 80's, & 90's Stuff. Rock all-new outfits, crazy hairstyles, and facial hair. Sport a 70's disco look with a wide-collared suit and bell-bottom pants, go 80's glam with shoulder pads and bangle earrings, or throw on a rumpled flannel shirt for a wild 90's grunge look. And don’t forget to redecorate your Sims’ homes to suit the decade! The Starlight Party Ball or the Neonis Foosball Table will totally give your Sims’ homes that perfect flashback touch. Bring back all the crazy trends, from feathered hair to parachute pants to console stereos as your Sims warp back in time.
Give your Sims the hottest looks and coolest décor from yesteryear with The Sims 3 70's, 80's, & 90's Stuff. Rock all-new outfits, crazy hairstyles, and facial hair. Sport a 70's disco look with a wide-collared suit and bell-bottom pants, go 80's glam with shoulder pads and bangle earrings, or throw on a rumpled flannel shirt for a wild 90's grunge look. And don’t forget to redecorate your Sims’ homes to suit the decade! The Starlight Party Ball or the Neonis Foosball Table will totally give your Sims’ homes that perfect flashback touch. Bring back all the crazy trends, from feathered hair to parachute pants to console stereos as your Sims warp back in time.
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